AI Insights · Timothy · April 2023
Top 5 Co-op Games on Android in Colombia: Q1 2023 Performance
Discover the performance trends for the top 5 co-op games on the Android platform in Colombia during Q1 2023, including downloads, revenue, and active user statistics.
Throughout the first quarter of 2023, the top 5 co-op games on the Android platform in Colombia saw varied performance trends in downloads, revenue, and active users. Here's a detailed look at how each app performed, based on data from Sensor Tower.
Call of Duty: Mobile Season 7 from Activision Publishing experienced a steady revenue stream, peaking at around $9.4K in the final week of December and maintaining figures between $8.4K and $9.2K through January. However, revenue saw a decline toward the end of the quarter, reaching approximately $6.6K in mid-March. The game’s weekly downloads fluctuated, starting at about 31K in late December and dipping to around 21K in early February, before rising again to 24K by the end of March. Active users showed a slight increase from 343K in late December to around 368K by the end of March.
Roblox by Roblox Corporation maintained a consistent revenue stream, oscillating between $4.7K and $5.7K throughout the quarter. Weekly downloads started strong at around 113K in late December, saw a peak of 139K in mid-February, and then settled at approximately 89K by the end of March. The game consistently had over 2.5M active users each week, with a peak of 2.7M in mid-February.
Lords Mobile: Kingdom Wars from IGG.COM saw stable revenue figures, averaging around $3.5K to $4.2K throughout the quarter. Downloads fluctuated significantly, starting at roughly 20K in late December, dropping to a low of about 9.9K in late February, and then rebounding to approximately 22K by the end of March. Active users showed a slight downward trend, starting at 91K in early January and ending at around 79K by the end of March.
Mobile Legends: Bang Bang by Moonton had consistent revenue, ranging from $3K to $4.4K throughout the quarter. Downloads saw a significant peak at 15K in mid-February but otherwise fluctuated between 5.8K and 8.4K. Active users remained relatively stable, increasing from 68K in late December to around 74K by the end of March.
Clash of Clans from Supercell showed stable revenue, with figures ranging from $2K to $3.8K throughout the quarter. Downloads saw a small peak of about 7K in early January but generally hovered around 5K thereafter. Active users remained consistent, starting at 410K in late December and ending at approximately 385K by the end of March.
For more insights into the performance of mobile games and apps, visit Sensor Tower.